We heard that some changes were in store for Hearthstone’s Druid, and Blizzard have detailed exactly what form those changes would take.
Both Innervate and Spreading Plague will be getting nerfed, and but some weakening is also in store for a few other classes and neutral cards.
If you haven’t got enough dust for an OP druid deck, check out our list of the best Hearthstone decks.
- Now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
- Fiery War Axe
- Now costs 3 mana. (Up from 2)
- Now costs 4 mana. (Up from 3)
- Murloc Warleader
- Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
- Spreading Plague
- Now costs 6 mana. (Up from 5)
Notable for its absence from the list is Ultimate Infestation, but Blizzard reckon that the other Druid changes will make its use a bit less rampant. They go in-depth on all their reasoning on the official blog post.
Original Story September 4: It seems that Hearthstone’s rampant Druid is about to be nerfed. A tweet from the CCG’s director Ben Brode suggests that changes to the game’s druid class will likely be announced this week.
Ever since the latest Hearthstone expansion, Knights of the Frozen Throne, was released, Druid decks have been causing a bit of a problem. At this weekend’s HCT Europe Summer Playoffs, every single one of the 77 pros in attendance brought a Druid deck. Druid decks also reportedly count for 30% of all decks in the ranked ladder – that’s more than twice as many as the next most popular deck, Priest, and around three times as frequent as it should be in a perfectly balanced game.
Help is at hand though, as game director Ben Brode has tweeted to thank players for their vocal feedback on the class, saying: “We’ve been considering options and should have more to share this week.”
These changes are likely to land at the door of a particularly powerful card first. Ultimate Infestation is a ten-mana Druid card that deals five damage, summons a 5/5 monster, gives you five armour, and draws five cards from your deck. That’s pretty strong, even for a late-game card, and I’d guess that at least one of those effects will be removed from the card if it’s changed.
Hearthstone has always been a difficult game to balance, with Quest Rogue and Pirate Warrior metas proving equally irritating in recent expansions. But what could be holding Hearthstone back the most is its own success.